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Screen
shot from the "One Piece" television series.
Here Luffy shows off his amazing stretching power. Photo
courtesy of Toei Animation
Hollywood Heads East: the Business of Japanese Animation
and Comics
Interview
by Bobby Okinaka
The
2002 Academy Award winner for Best Animated Feature
was awarded to "Spirited Away," a film by
Japan's master animator Hayao Miyazaki. The recognition
of the film marks two milestones. First, that Japanese
animated films are commercially viable to screen in
American theaters and second, that the artistic quality
and complex storytelling is first-rate and deserving
of such a high honor.

"Shonen
Jump" is a Japanese comic for boys that started
translating their most popular series and selling
them in America in November, 2002. Photo courtesy
of Shonen Jump |
The
success of Japanese animation, also known as anime,
in crossing over to the American market is not just
limited to distribution in theaters. On cable, Cartoon
Network and TechTV air blocks of dubbed Japanese anime
series. Anime movie DVDs and home videos are sold in
nationwide chain stores like Best Buy and Walmart. Manga,
the comic book version of anime, are now translated
and sold under the titles, "Shonen Jump" and
"Raijin." Based on the widespread appeal of
this form of Japanese entertainment, anime and manga
can truly be called a "worldwide cultural phenomenon."
Ron
Morse, the Paul I. Terasaki Professor of US/Japan Relations
at UCLA recognized that his history students were interested
in more than just Japan's past. They wanted to know
about what is currently happening in Japan, especially
with pop culture like anime and manga. But he realized
that this kind of information is hard to access in America.
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"There is a growing market in the United States
for this (anime and manga), so why not help Americans
understand how they do it by listening to the people
who do it
" |
"There
is a growing market in the United States for this (anime
and manga), so why not help Americans understand how
they do it by listening to the people who do it, the
writers, artists, and animation company executives,"
said Morse in an interview with APA.
Professor
Morse took his idea and organized a lecture series and
workshop through a joint effort between UCLA Extension
and Cal State University Northridge to examine the impact
of anime and manga as a global entertainment business.
Key
to pulling off this international event was the involvement
of the Tokyo Foundation. The Japan-based think tank
was able to fly in top Japanese animators, producers
and business leaders to lecture on the past, present
and future of anime and manga. In addition, the workshop
offered a once-in-a-lifetime chance for aspiring animators
to work with a Japanese professional in developing and
creating their own manga.
The
kickoff event for the lecture series was a free symposium
titled, "Entertainment Goes 'Pop': The Future of
Manga and Anime Entertainment" held at UCLA on
September 27, 2003. The keynote speaker was Kimindo
Kusaka, the Chairman of the Tokyo Foundation. With a
translator by his side, Kusaka examined the differences
between Japanese and Western animation. For example,
childhood is seen as a time of innocence and fun. The
anime and manga that target children tell stories from
a child's perspective and don't rely on the slapstick
comedy that is used in American animation. Also, another
departure from American comics is that the leading characters
are not always super heroes but they are usually common
folk stuck in real life situations.
Japan's
leading futurist goes on to explain some of the themes
in Japanese anime and manga that give the form its unique
identity. According to Kusaka on the Japanese point
of view used in storytelling, "It is a philosophy
that stresses effort, friendship and victory."
However, he adds, "It is not good to gain 100%
victory, stop at 70%," to explain that total victory
over an opponent is not virtuous nor beneficial to the
victor. "The desired end is a spiritual deepening
or betterment rather than a physical victory or material
success," he finishes.
In
taking questions from the audience, the mother of a
fan of anime wanted to know why there was so much violence
in anime. Kusaka answered by saying that there are many
kinds of anime and manga that target a wide variety
of audiences from kids to teens to adults. He used an
example that if an American saw a samurai movie, he
might think that all Japanese are samurai when in fact
during the feudal period, samurai were a very small
percent of the population. Some anime do contain extreme
violence and sexual situations, but those are only intended
for an adult audience.
The
second keynote speaker was Shinji Shimuzu, a producer
for Toei Animation of the highly successful young boy's
title, "One Piece." He provided a short breakdown
of the series, how it was developed and some of the
keys to its success. In the six years since the story
was first published in "Shonen Jump," the
story about the adventures of a boy pirate and his crew
of friends who sail the world in search of treasure
has appeared in a weekly magazine, in book form, in
a television series that currently stands at 170 episodes,
in four feature films, and video games! The book form
has 29 volumes that have sold 82 million copies and
counting. There is even a store in Japan that only sells
"One Piece" character goods and products.
Shimizu
was followed by a panel of Americans who are part of
the picture in bringing anime over to the United States.
The panelists consisted of Don Murphy, a film producer,
Stuart Levy, founder and CEO of Tokyopop, Keith Boesky,
founder of the Video Game Department at International
Creative Management, and Charles Hirshhorn, founder
and CEO of G4 Media. The panel generally agreed that
anime has arrived in America and now it's just a matter
of how to bring more titles over from Japan and expand
the market in America. Their main concern was how to
adjust the content to fit within an American cultural
context.
Anime
and manga, however, have arrived in America. It's arrival
wasn't a big "pop," but over the past ten
years, the audience base, both children and adults,
for Japanese entertainment has grown substantially.
All you have to do to see some proof is log onto Google.com
and type in "anime." By the huge number of
websites out there, it is more than evident that the
anime boom has indeed arrived.
|
"There is a growing market in the United States
for this (anime and manga), so why not help Americans
understand how they do it by listening to the people
who do it
" |
From
a business point of view, there are now joint ventures
between American and Japanese companies to create anime
for the American market. From a creative point of view,
anime is influencing the way stories are being told
in America, two good examples being the movie "The
Matrix" and a brand new kid's cartoon called "Teen
Titans." Lastly, from a cultural point of view,
it's not hard to notice how different Japan is from
America when you watch a film like "Spirited Away,"
but as Kusaka said so earnestly in his presentation,
"Without talking we can understand each other,
(anime) is a form of heart to heart communication."
October 10, 2003
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